WnCC - Seasons of Code
Seasons of Code is a programme launched by WnCC along the lines of the Google Summer of Code. It provides one with an opprtunity to learn and participate in a variety of interesting projects under the mentorship of the very best in our institute.
List of Projects
- KontaKt App
- Sudoku Spoiler
- GLSL Raytracing
- Decentralized Land Registration on Ethereum
- Galactic Collision Simulator
- Competetive coding
- The Unreasonable Effectiveness of Recurrent Neural Networks
- Generating a human pose dataset using PC games
- Monte Carlo Path Tracing Renderer
- Tabbing App
- Geo-location Augmented Reality
- AR chess app
- Prevention of Sophisticated DoS attack / Network Security
- Winning a Deep Learning challenge
- Automated Fiducial Localisation from MRI/CT Images
- Panorama in Cam Scanner
- 3D Object Reconstruction from Single Image
- Statistical Modelling of Star Maps
- Face Recognition Systems
- Competitive Coding
- Can Machines Identify Genres?
- Joint Modelling of Source Code and Natural Language
- Front end development for FOSSEE websites
- Institute Delivery System
- Capture The Swag
- Panorama in Cam-Scanner
- Poisson Solver with Image Editing
- Blind Source Separation
- FAQ Bot for Freshmen
- Capturing semantic structures in Neural Machine Translation
To celebrate the recent findings uncovered by scientists in the physics community, we will try to make a simulation of gravitational lensing caused by a black hole using GLSL, beside other simple simulations.
This involes studying the basics of Shading with GLSL, the OpenGL Shading Language, which flexibly controls the rendering pipeline of the dear GPU in your device. Next, we will implement a boilerplate WebGL simulator program in a fairly modern browser. After this, we will implement various sample GLSL renders before coding the final one. This involves computing the deflection of a light ray incident at a black hole using numerical integration and simulate this effect with GPU to get fast and crisp images.
Note: The (second) main aim of this project is to understand and use shading, not implementing the shading libraries or understanding general relativity. The first one is to celebrate that new original black hole image, obviously.
- Fluency in C++.
- Preliminary understanding of graphic rendering.
- No formal understanding of general relativity is required. All formulae will be provided.
|Week 1||Learning basic rendering concepts|
|Week 2||Learn GLSL|
|Week 3||Learn GLSL|
|Week 5||Learn to use GLSL on browser and perform simple simulations|
|Week 6||Understanding and implementation of raytracing|
|Week 7||Understanding and implementation of gravitational lensing|
|Week 8||Implementing gravitational lensing|