Seasons Of Code
Procedurally Generated Infinite Open World • Raj Aryan Agarwal
WnCC - Seasons of Code
Seasons of Code is a programme launched by WnCC along the lines of the Google Summer of Code. It provides one with an opprtunity to learn and participate in a variety of interesting projects under the mentorship of the very best in our institute.
List of Running Projects
- Browser Based PDF manager
- Resume Script Generator
- Physicc : A Simple Physics Engine
- Image Colorization
- Language Model Based Syntax Autocompletion in a Text Editor
- Computer vision based web app
- Cribbit Cribbit (Open for PGs Only)
- Techster Texter
- Language Detection
- Book Tracker
- ResoBin - Not the bin we deserve but the bin we need!
- Moodify
- Agree to disagree
- Unscripted
- Watson (World's smartest assistant in your pocket)
- IITinder
- BriefKing
- Meta Learning - Learning to Learn
- Break free of the matrix, by building one!
- Procedurally Generated Infinite Open World
- Introduction to App Development
- PAC MAN
- Introduction to Web Development
- (Un)Clear
- Goal ICPC
- Traffic congestion modelling and rendering
- PyRated
- Tools for Data Science
- Machine Learning Based Metropolitan Air Pollution Estimation
- Audio controlled drone
- NLPlay with Transformers
- DIY FaceApp
- A Deep Dive into CNNs
- Competitive Coding
- Snake AI
- Facial Recognition App
- Gaming meets AI !!!
- R(ea)L Trader
- Computational Geometry
- Deep reinforcement learning - 2048 AI
- Reinforcement Learning to Finance
- Developing Hybrid ANN-Statistical Model for Robust Stock Market Prediction
- Si-Phy
- Astronomical Data-modelling and Interpretation
- Visual Perception for Self Driving Cars
- Convolutional Neural Networks and Applications
- Quantum Computing Algorithms
- Algorithm Visualizer
- Anime Club IITB Website using Django
- Machine Learning in Browser

Procedurally Generated Infinite Open World
This project aims to create a real time engine capable of rendering an infinite open world terrain with procedural generation with complex cave systems in OpenGL framework.
No. of mentees: 4
Description: This project is for people interested in the field of Computer Graphics and Rendering and this project will give a very good idea of the rendering pipeline used in modern game engines. The implementation will be using the OpenGL framework in C++. The engine should be capable of the following -
- Procedural generation of landmass (https://en.wikipedia.org/wiki/Procedural_generation for more details) - It is upto you to make it voxel or continuous
- 3D cave systems
- Level of Detail implementation with real time access to change detail of terrain
Reading Material: Set up openGL: https://github.com/paragchaudhuri/cs475-tutorials/tree/master/Tutorial_00 https://www.youtube.com/watch?v=4zjCqjfjcPs&list=PLRtjMdoYXLf4yTkXgyRBy5LXTFhdU7LWq
Getting Started with openGL: https://learnopengl.com/ https://www.cse.iitb.ac.in/~paragc/teaching/2019/cs475/
Noise generation for terrain: https://en.wikipedia.org/wiki/Perlin_noise https://en.wikipedia.org/wiki/Worley_noise
Proposal: Submit a proposal containing the following -
- Motivation for picking up this project
- Past experiences with coding - if worked on a large codebase, do mention
- Past experiences with game development or rendering - it is fine even if no such experience, you will learn from the basics here
- Additional ideas that can be added - be practical
Tentative Project Timeline
Week Number | Tasks to be Completed |
---|---|
Week 1 | Set up OpenGL. Learn basics of how objects are displayed - rasterization and clipping. Render a simple triangle on screen |
Week 2 | Understand functionality of VAO and VBO. Build a single terrain patch (procedural not necessary at the moment) |
Week 3 | Learn perlin noise and generate procedural terrain patch. Add light system - Blinn Phong shading |
Week 4 | Add camera to allow for movement in game. Extend terrain to give an infinite landmass generating around view of player |
Week 5 | Add shading based on height and biome locations. Preferably add some good textures |
Week 6 | Add water bodies with reflection maps |
Week 7 | (Bonus) Add cave systems, clouds and other ideas if you have the time |