Seasons Of Code

AR chess app    • Kumar Ashutosh   

AR chess app

AR chess app


Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real-world are “augmented” by computer-generated perceptual information.

This project aims to build a AR Chess app which lets users to play chess without actually having a chess board and pieces. The user can either print one of the available chess board image markers or define a new image target.

Google about Augmented Reality to know more about it.

Unity is an excellent Game Engine used to build stable and high end games. We will be using Unity for developing this project. For Augmented Reality in Unity, we are going to use Vuforia SDK.

It is compulsory to install Unity, and setup Vuforia and complete the tutorials given in the resource in order to be eligible for further consideration. You will be asked for apk of the tutorial app to prove your competenc

Work to be done

Column1 Column 2
Week 1 Familiarization with Unity software and Vuforia SDK
Week 2 Development of Marker Based Chess Board.
Week 3 Add features to select a piece and move it to some other place.
Week 4 Highlight areas where a piece can go. Also give warning for Check and game over for Checkmate.
Week 5 Add one vs player module.
Week 6 Move on to Markerless Chess Board, typically some table surface.
Week 7 Add Multiplayer element to make this playable from two different smartphones.
Week 8 Documentation and Final.

Resources

  1. Unity Tutorial - Click
    ONLY FIRST 11 videos is part of the tutorial (each ~10 mins)
  2. Vuforia Basics - Click (24 mins)
  3. Vuforia - Click (10 mins) Point 1 may be skipped if you know Unity already (you will be asked for a sample in that case)